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6/11/2008
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LEGO Indiana Jones - The Original Adventures
LucasArts/TT Games
Number of players: 1-2
Co-op support: 2 - on single Xbox only, not online
System link support: No
Online multiplayer: No
HD TV output: 720p,1080i,1080p
In game audio: Dolby Digital 5.1

Game synopsis: Various scenes from all three of the original Indiana Jones films are reinvented for your Xbox 360 via the medium of LEGO. Yes, LEGO.

Needless to say, the results hardly challenge Bioshock on the 'intensity' meter, but heck; if the game can deliver as many chuckles and downright belly laughs as its LEGO Star Wars predecessor, we'll be more than happy.


Gameplay
Personally, I don't like LEGO. Never have, not even when I was a kid. I just couldn't see the point of having to build something yourself when there were all those lovely already-finished toys you could play with instead. This probably explains, too, my utter hatred of flat-pack furniture today.

While I might not like real LEGO, though, I certainly like virtual LEGO. The first LEGO video game, LEGO Star Wars, arrived as an absolute breath of fresh air at a time when far too many games were taking themselves far too seriously. Its simple but effective gameplay, clever structure, beautifully conceived graphics style and best of all endless wit provided the perfect relief from the strain of bending our brains to follow ridiculously over-convoluted stories populated by preposterously over-wrought characters controlled in increasingly over-complicated ways.

And now LEGO Indiana Jones has also arrived at just the right time to bring another welcome dose of shallowness, silliness and total unrealism to our gaming lives. Even if this Fedora-wearing LEGO dose isn't quite as satisfying as the Star Wars one.

On the surface there seems no clear reason why the Indy LEGO game should be any less gratifying than the Star Wars LEGO ones. After all, pretty much all of the same elements are in place: Timeless movie characters remolded cutely into LEGO - check. A trio of blockbuster films to base levels of the game around: check. A generally tidy third-person perspective with lots of undemanding puzzles to solve: check. Loads of collectable and unlockable items to keep you coming back for more: check. The ability to replay levels using a wide selection of characters not available during first play-through: check.

But the simple truth is that while these - and other - parts of LEGO Star Wars' considerable attraction are physically present in LEGO Indiana Jones, they aren't held together by quite as much flair and imagination.

It's hard to put your finger on exactly why this is the case. In fact, to some extent you might argue that the ‘fault’ lies more with the Indiana Jones subject matter than the actual game mechanics. For instance, in my humble opinion only two or three characters from the Indiana Jones film series are really interesting, distinctive and memorable enough to provide immediate and easy flavour to a comedy game environment, whereas there are countless unforgettable people, aliens and robots to play around with/poke fun at in the Star Wars universe.

On a similar note, all the Indiana Jones films take place very much on Earth, with only human protagonists involved, while Star Wars provides a far more varied set of locations and species for the Traveller's Tales designers and story writers to get their parodying teeth into.

Finally, it’s a simple fact that I’m not as familiar with the Indiana Jones films as I am with the Star Wars ones, making it entirely possible that some of the games subtler 'in jokes' are lost on me simply because I can't remember the section of film they refer to.

Of course, if you're a die-hard Indy anorak, then this last comment doesn't apply to you. But I'm pretty confident that there will generally be less people with a truly deep knowledge of the Indy films than there are for the Star Wars series.

Perhaps because of some of the film source shortcomings I've just been through, it's only very occasionally that any true moments of laugh-out-loud humour shine through in LEGO Indiana Jones. And even gentle chuckles feel a little few and far between. Even the cut-scenes only generally raise a gentle smile, for heaven's sake, while practically all of these in the original Star Wars LEGO game were absolutely hilarious.

It's as if the lack of truly varied and distinctive game fodder in the Indy movies has put something of a dampener on Traveller's Tales’ wit levels.

As reinforcement for this point, the most flat-out funny moments in the game are tellingly mostly those that occur when you find the secret Star Wars characters hidden within the some of the game's levels.

The general lack of real invention and humour in the game follows through to some of the level design too, with some levels – particularly later in the game - starting to feel forced and over-stretched to the point that they almost become a bit of a drudge in a way that simply never occurred in LEGO Star Wars.

As a result, the thinness of the LEGO games' really pretty basic game mechanics starts to show through from time to time.

Yet another contextual point that affects LEGO Indy is the fact that it's not the first LEGO game we've played. And so it doesn't enjoy the same sort of novelty value appeal that LEGO Star Wars did.

At the risk of labouring the negatives about this game to an unfair extent, there are one or two gameplay 'glitches' that occasionally frustrate, too. The age-old problem of repeatedly respawning in a position where I immediately die again (AKA the Jet Set Willy effect) happened to me on numerous occasions, though you can usually just about get round this by quickly changing between your two characters the second your dying character respawns.

I also frequently struggled to get up ladders, and felt that the collision detection between my characters and lethal parts of the environment - especially spears - wasn't quite as accurate as I'd have liked, leading to a few unfair-looking deaths.

Right, that’s quite enough miserableness for one review. Now I should say that all the griping above merely explains why I only enjoyed LEGO Indiana Jones rather than loving it like I do LEGO Star Wars. I'm certainly not saying LEGO Indy is a bad game at all.

For starters, one or two of the puzzles you have to crack - especially to get 'extras' like mail deliveries or treasure chests - are surprisingly challenging, even though the game overall is really quite easy.

Also, the game's structure is every bit as clever at inspiring repeat playthroughs as it was in the Star Wars game, with the Barnett College location working even better than the Cantina in LEGO Star Wars as a central hub for you to explore the rest of the game from.

The inclusion of extra unlockable characters and all manner of helpful cheats - such as an 'Artifact finder' that points you in the direction of all hidden artefacts on every level - as rewards for more in-depth playing also keep you coming back to the game way after you've completed the campaign missions for the first time.

Another positive point in LEGO Indy's favour is that I generally found its Xbox 360 Achievement system providing better excuses than the achievements used in LEGO Star Wars to play the game in different ways - and for much longer than you might without them.

There's still room for improvement in the achievement department; a few of the 'secret' achievements on offer are rather pointless and easy to get, such as the 20pts for using the Indy's Dad character to hit Indy, and the other 20 points you get for getting Indy to hit his dad! Also, it would have been nice if some of the 'repetition' achievements, such as the one for using the Mechanic ability 50 times, carried visible counters so you could see how close you were getting to them.

Before non-gamerscore obsessives start nodding off over their joysticks, though, it's probably best I move swiftly on to the single most important thing that makes LEGO Indy worth checking out: namely the fact that despite its relatively basic game mechanics and only gentle humour levels, LEGO Indiana Jones is only very seldom anything less than great fun. Especially if you can get a mate round to play the game in two-man co-op mode.

The shiny, blocky graphics style, the lovely ‘click’ sound effect as your characters build LEGO machines, the bizarre irresistibility of collecting the endless coins thrown out every time you destroy an enemy or piece of scenery… All these factors and countless more besides are perfect, relaxing foils for the frequently exhausting intensity found in most corners of the gaming world – as well as helping to create a genuinely ‘family’ game you can play alongside your kids which, for once, isn’t total shit.

Graphics
Probably the best word to sum up LEGO Indy's graphics is 'charming'. Which is to say that although they're clearly not state of the art, they do at least contain real character, imagination, and even a little wit, while always remaining gleefully true to the LEGO nature of the gaming world.

Not that first impressions bode well. For the gameplay ‘movie’ that plays if you don’t select a menu option looks bloody awful – as if it’s been filmed off a 20in TV using an S-VHS camcorder.

Happily this video proves not to be illustrative of the picture quality in general. There is, for instance, a real crispness to the HD polish worn by pretty much everything in the game - characters and backdrops alike. The entire gaming world also seems to glimmer and shine in that wonderfully plasticky way you get with new LEGO sets, and this effect alone is enough to keep at least a half smile permanently playing across your lips.

The game's colour palette is suitably vibrant too, with just the sort of full-on tones you'd expect to find in a LEGO set as opposed to the real world.

The cut-scenes are beautifully rendered and designed for the most part, meanwhile, and although in-game animations are far from the smoothest I've seen, this slightly staccato style seems as consistent with the whole LEGO feel as the fact that some aspects of the character and scenery design are deliberately 'blocky'.

In fact, the style and consistency of the LEGO graphics means that one or two of the evocations of Indy film locations and characters even seem to possess a little playful soul, depending on how much you love the Indy films and, probably, on how much you've had to drink.

If this was a game that permitted me to be miserable, I might moan about the lack of camera flexibility caused by the game's pretty much side-on view of the action. Plus there are the occasional collision detection issues mentioned in the gameplay section, and every now and then I found myself getting stuck behind scenery.

I even experienced a bizarre glitch where the hair of one of the female characters suddenly and momentarily disappeared every time I turned them so that their back was to the screen, with the hair then ‘zooming in’ onto their head from a king-sized start point in the image foreground!

Last and worst, though, is some of the most dismal 'screen tearing' I've ever seen in a next-gen video game. This can take the form of a simple horizontal 'tear' in the picture as you scroll left or right, particularly if there's quite a lot of moving graphical information to handle. But sometimes horizontal graphics glitches just appear for little apparent reason and slide up and down the picture without so much as a by your leave.

If you want to see what I'm talking about, check out the Battle On The Bridge level, where you emerge from the flooding caves onto a cliff face. As well as the picture tearing visibly as you move left or right, every few seconds one of the floating interference lines appears, wanders around a bit to spoil the atmosphere, and then buggers off again.

Such a glitch would be annoying in any game, but it's especially aggravating in LEGO Indy's case because it puts up a wall between you and the game's perfectly formed plastic world.

To be fair, Travellers' Tales are aware of the problem, and have included an in-game 'fix' in the options menus called 'V-Sync'. If you turn this on, the sheering and floating line problems disappear. However, as the feature drops the frame rate to 30fps from the normal 60fps, suddenly motion in the picture looks distractingly staccato and generally less distinct and cartoonlike, to the extent that we quickly decided to put up with the shearing problem instead...

In fact, the addition of the V-Sync option if anything merely underlines the thought that really the screen tear shouldn't be there at all on a game of LEGO Indy's relatively unsophisticated graphical level.

Still, the fact is that LEGO Indy is so likeable as a game that I actually found that I’d rather deliberately try and pretend that the latest glitch hadn’t happened rather than have it sully my enjoyment of what I was doing.

Audio
In some ways the LEGO Indy soundtrack is great. There’s some excellent, well-mixed use of the Indy film soundtracks, for instance. And it’s nice to find Traveller’s Tales using pretty much all of the films’ scores, rather than just sticking with the ‘obvious’ bits.

The old-school tinkle of the coins as you collect them, the satisfying click of all the little bits of LEGO as you put them together and the cute ‘pop’ as an enemy ‘explodes’ into little LEGO chunks all help reinforce the game’s charming atmosphere, too.

Fans of hardcore action games might find the lack of ‘meat’ to the game’s soundtrack annoying, especially when it comes to weapons fire, but frankly if you want that sort of thing I’d suggest you boot up Halo 3 again.

The only genuine charges I can level at LEGO Indy’s soundtrack are that a) there’s not really much effects placement in the surround channel, and b) some of the main effects coming from the centre speaker sound strangely lo-fi, as if they’ve been recorded using an old tape recorder, and so they stand out like a sore thumb against the smoothness of the rest of the sound mix.

Online Elements
Tragically there’s no Xbox Live support in LEGO Indiana Jones at all. While we can perhaps forgive Traveller’s Tales for not providing any adversarial-style ‘LEGO’ Deathmatches (!), not allowing you to play co-op with an online mate really is a heck of a shame. Especially when the game supports co-op play with a mate on the same console so well.

Even a simple league table system where you could compare the final amount of coins collected for each level would have added something to the game. But no; LEGO Indy never escapes the confines of your Xbox, and is the poorer for it.

The Last Word
LEGO Indy is far from perfect. It’s not as funny or fresh as the original Star Wars LEGO game, it’s got more technical issues than seems reasonable, and the lack of online support is hugely disappointing. But ultimately you just can’t keep a good concept down, with the sheer unadulterated charm of the LEGO game approach tending to make hours pass by as if they were mere minutes. Not bad for a game with a ‘budget’ price tag.

15/20
14/20
14/20
N/A
72%

The bit where Indy is chased down a tunnel by huge rolling ball of rock is nearly as much of a treat in the game as it is in the original Raiders Of The Lost Ark film – only in the game it’s a great showcase of the LEGO game humour rather than just plain scary like it is in the film.
If LEGO Indy floats your plasticky boat, you should definitely get LEGO Star Wars as well, if you haven’t already. Bet you didn’t see that one coming, did you?
No less than five Star Wars characters are hidden across the levels of LEGO Indy, with you having to find them to ‘unlock’ them as playable characters. The Star Wars figures are: Princess Leia, R2-D2, C3PO, Luke Skywalker and Chewbacca. What, no Darth? Denied!
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Copyright © 2008 John Archer Ltd.